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I never got too into making sprites entirely from scratch as other, more talented artists did." "A lot of recolouring and adding accessories and other details to help distinguish them. "In as far as where I got the sprites: most of them I got from sprite sheet websites and modified to make them into slightly more unique characters," explains Pablo. An old Sonic game might contain hundreds of sprites of Sonic running, falling and jumping over enemies, but never show Sonic being sad, angry or surprised. Ripped sprites are collected on databases like The Spriters Resource, a treasure pile for sprite artists, content creators and amateur developers.Īlas, old-school platformers often involve a great deal more punching than talking, meaning artists often have to edit ripped sprites to better suit their needs. It's not exactly legal, but developers usually turn a blind eye as long as people don't profit from it.
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"My time on the Sonic Stadium Message Boards led me to discover a world of Sonic sprite comics, which seemed in the middle of a 'renaissance' of sorts the recent release of the Game Boy Advance Sonic games had allowed comic artists to rip new, 32-bit, stylized sprite sheets of their favorite Sonic characters to update the old 16-bit Genesis ones they’d been using for years."īy "ripping" he means extracting art assets from a commercial game using a variety of tools and emulators. Quarta, former sprite comics author involved in the Sonic fandom. "My foray into sprite comics starts in late 2002, early 2003", recalls Pablo F.
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And while most aren't PC games, you can bet people were emulating them on PC to use them to make comics. They are still a big part of some communities, though, like the Sonic fandom, Megaman, Kirby and Pokemon games.Īll those games feature simple character designs that can be easily altered to create your own characters. Nowadays, sprite comics are remembered as something embarrassing we all liked when we were kids, but aren't cool anymore. Maybe you even made some, and then pretended to forget about them. If you were a kid in the 2000s, you probably read some, like Bob and George or 8-bit Theater. Sprite comics are - guess what - comics made using videogame sprites instead of normal drawings. In the hand of capable webcomic artists, games can become brush and canvas and muse, and be ripped apart and glued together in new weird forms. " Your job looks easy, the computer draws everything for you!"Īrt is not a game, but games can help produce art. If you're a digital artist, or have a friend who is a digital artist, then you're intimately familiar with the dread associated with the following phrase: This time Giada dips into the world of game-themed webcomics. Thank you very much for your support and in bearing with us as we blast these bugs.A Panel Shaped Screen is a monthly column where Giada Zavarise explores how comics and video games inspire each other. Please send us an email with the log, your system specs as well as the crash details. If you could also provide us with a little bit more info about the crash/bug (what you were doing when it happened etc. Using a tool like dxdiag can help with this. If you could also provide us with your system specs it would be very useful. Once the log has been created, please send it to us (see instructions for that below).
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The log is created in the Mushihimesama install folder : Run the game as normal and when it crashes/has an issue it should now create a log. In the steam app, right click on Mushimesama (in the games listing on the left) and select “properties"ģ.Enter the Beta access code: “testingnewmushihimesama"ĥ.Select the testversion beta and click close. If you are experiencing the crash bug and wouldn’t mind helping us out, please take the following steps.ġ. The main change is that it creates a log that we can use to track the cause of the crash bug. We’ve uploaded a new beta version of Mushihimesama to Steam (version 1.1.2). We’re investigating the cause and hope to have a solution shortly.
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It’s currently desynching at the end of the Stage Select screen. That being said, we have made some progress.
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That code was commented out for the offline release and now has to be reintroduced and fixed. The main issue we have is that the netcode was reliant on Xbox behaviour which isn’t present in Steam. We were hoping to start Alpha testing last month but due to some unforeseen technical difficulties we still haven’t gotten a testable alpha build working. We've solved most of the desynching issues and officially started Alpha testing!Īnother quick update for the online multiplayer. Will keep this thread updated with more details/progress. Just posted an announcement re: Online Co-Op. PBBG Online Multiplayer Public Beta is live!